PlayerBody.Update C# (CSharp) Méthode

Update() public méthode

public Update ( ) : void
Résultat void
    void Update()
    {
        leftFootPos = LeftFootTarget.position;
        leftFootPos.y = 0f;
        rightFootPos = RightFootTarget.position;
        rightFootPos.y = 0f;

        leftFootRot = LeftFootTarget.eulerAngles;
        leftFootRot.x = 0f;
        leftFootRot.z = 0f;

        rightFootRot = RightFootTarget.eulerAngles;
        rightFootRot.x = 0f;
        rightFootRot.z = 0f;

        Pivot.position = HeadTarget.position;
        //rot = HeadTarget.eulerAngles;
        //rot.x = 0f;
        //rot.z = 0f;
        //Pivot.eulerAngles = rot;//Vector3.Lerp (Vector3.zero, rot, 0.5f);
        Pivot.eulerAngles = new Vector3(Pivot.eulerAngles.x, HeadTarget.eulerAngles.y, Pivot.eulerAngles.z);
    }