PlayerAnimation.FixedUpdate C# (CSharp) Méthode

FixedUpdate() public méthode

public FixedUpdate ( ) : void
Résultat void
    void FixedUpdate()
    {
        velocity = (rigidbody.transform.position - lastPosition) / Time.deltaTime;
        localVelocity = rigidbody.transform.InverseTransformDirection (velocity);
        localVelocity.y = 0;
        speed = localVelocity.magnitude;
        angle = HorizontalAngle (localVelocity);

        lastPosition = rigidbody.transform.position;
    }