private OnCollisionEnter ( Collision col ) : void | ||
col | Collision | |
Résultat | void |
void OnCollisionEnter( Collision col )
{
Debug.Log("Collider Tag: " + col.gameObject.tag);
if (col.gameObject.tag == "Player")
{
Destroy(this.gameObject);
col.gameObject.GetComponent<BearScript>().IncreaseEnergy(30);
//Turn to ghost()
}
}