ParameterList.Start C# (CSharp) Méthode

Start() public méthode

public Start ( ) : void
Résultat void
    void Start()
    {
        assetManager = GameObject.Find ("AssetManager").GetComponent ("AssetManager") as AssetManager;
        objectList = GameObject.Find ("ObjectList").GetComponent ("ObjectList") as ObjectList;

        //listItems = objects.ToArray ();

        bgRect = new Rect (19 * bgLeft, bgTop, bgWidth, bgHeight);
        //export button
        exportRect = new Rect (bgLeft, bgTop + bgHeight + (Screen.height / 48) + 30, bgWidth, 25);

        TextAsset verbList = Resources.Load ("collocations") as TextAsset;
        string[] fLines = System.Text.RegularExpressions.Regex.Split (verbList.text, "\n|\r|\r\n");

        for (int i = 0; i < fLines.Length; i++) {
            if (fLines[i].Length > 0) {
                string objName = fLines[i].Split(new char[]{'{'})[0].Trim();
                if (assetManager.prefabs.ContainsKey(objName)) {
                    List<string> toAdd = new List<string>();
                    string[] verbs = fLines[i].Split(new char[]{'{'})[1].Split(new char[]{'}'})[0].Split (new char[]{','});
                    foreach (string verb in verbs) {
                        string token = verb.Split (new char[]{':'})[0];

                        if (token.Contains("\"")) {
                            token = token.Replace("\"","");
                        }
                        else {
                            token = token.Replace("\'","");
                        }
                        toAdd.Add (token);
                    }
                    availableParams.Add (objName,toAdd);
                }
            }
        }
    }