Packager.LoadAsset C# (CSharp) Méthode

LoadAsset() static private méthode

载入素材
static private LoadAsset ( string file ) : Object
file string
Résultat UnityEngine.Object
    static UnityEngine.Object LoadAsset(string file) {
        if (file.EndsWith(".lua")) file += ".txt";
        return AssetDatabase.LoadMainAssetAtPath("Assets/LuaFramework/Examples/Builds/" + file);
    }