private void OnCollisionEnter(Collision collision)
{
if (collision.relativeVelocity.magnitude > 200.0f)
{
float volume = AnimationController.GetInterpolationRatio(200.0f, 2000.0f, collision.relativeVelocity.magnitude, AnimationController.EaseInOutType.Linear);
AudioManager.Instance.PlaySFX(m_SFXHit, volume);
}
}