public int GetQty()
{
//Gets the true quantity of this object
if (isEnchanted==true)
{
return 1;
}
else
{
if (isQuant==true)
{
return Link;
}
else
{
return 1;
}
}
}
public virtual float GetWeight() { //Return the weight of the object stack if (objInt == null) { return(0.0f); } else { return((float)(objInt.GetQty()) * ObjectInteraction.Weight[objInt.item_id] * 0.1f); } }