public void DisplayLayout()
{
DisplayLayout (new GUIContent (name));
}
NodeOutput::DisplayLayout ( GUIContent content ) : void |
protected override void Draw() { UnityEditor.EditorGUIUtility.fieldWidth = 140; UnityEditor.EditorGUIUtility.labelWidth = 50; this.LayoutPropertyField("variable"); UpdateIOWithSource(); GUILayout.BeginHorizontal(); UnityEditor.EditorGUIUtility.labelWidth = 1; input.DisplayLayout(GUIContent.none); output.DisplayLayout(GUIContent.none); GUILayout.EndHorizontal(); }