private AddNewPlayer ( int ID, PhotonPlayer, player ) : void | ||
ID | int | |
player | PhotonPlayer, | |
Résultat | void |
private void AddNewPlayer(int ID, PhotonPlayer player)
{
if (!this.mActors.ContainsKey(ID))
{
this.mActors[ID] = player;
RebuildPlayerListCopies();
}
else
{
Debug.LogError("Adding player twice: " + ID);
}
}