void SendLaunchData()
{
/*
if (lastState.IsDifferent(thisTransform, accuracy)) {
if (timeLastSending >= sendingPeriod) {
lastState = LaunchPosition.FromTransform(thisTransform);
GameManager.Instance.SendTransform(lastState);
timeLastSending = 0;
return;
}
}
*/
timeLastSending += Time.deltaTime;
}