MoveCar.FixedUpdate C# (CSharp) Méthode

FixedUpdate() public méthode

public FixedUpdate ( ) : void
Résultat void
    public void FixedUpdate()
    {
        if (!isFinished) {
            float motor = maxMotorTorque * isAccelerating;
            float brake = maxBrakeTorque * (1-isAccelerating);

            //Maps current speed from 1 to 0.5f
            //This makes it harder to turn at faster speeds
            float mappedSpeed = Map (0, maxSpeed, 1f, 0.3f, mySpeed);

            float steering = 0f;
            if (isTurningLeft > 0) {
                steering = maxSteeringAngle * -isTurningLeft * mappedSpeed;
            } else if (isTurningRight > 0) {
                steering = maxSteeringAngle * isTurningRight * mappedSpeed;
            } else if (isNotTurning > 0) {
                steering = 0;
            }

            //my speed goes above max speed sometimes so we need to fix that later on...
            if (mySpeed > maxSpeed && motor > 0) {
                motor = 0;
            }

            foreach (AxleInfo axleInfo in axleInfos) {
                if (axleInfo.steering) {
                    axleInfo.leftWheel.steerAngle = steering;
                    axleInfo.rightWheel.steerAngle = steering;
                }
                if (axleInfo.motor) {
                    axleInfo.leftWheel.motorTorque = motor;
                    axleInfo.rightWheel.motorTorque = motor;
                }
                if (axleInfo.braking) {
                    axleInfo.leftWheel.brakeTorque = brake;
                    axleInfo.rightWheel.brakeTorque = brake;
                }
            }
        }
    }