public override void Start()
{
checkWall = new Ray2D(transform.position, (transform.right));
//Grabs the direction the player is facing
mobFacingRight = CharacterBehavior.FacingRight;
//Flips the mobile objects sprite
if (!mobFacingRight)
{
Flip ();
}
//Mobile Animator
Anim = GetComponent<Animator> ();
if (changeDir) {
StartDir = -(CharacterBehavior.Dir);
} else {
StartDir = CharacterBehavior.Dir;
}
base.Start();
}