public void StartGame()
{
;
GameObject.Instantiate(GamePrefab);
GameIsRunning = true;
menuScreen.SetActive(false);
}
private void InitializeMainGame() { game = new MainGame(); game.OnCheckGameInputs += new MainGameEvent(game_OnCheckGameInputs); game.BeforeRedraw += new MainGameEvent(game_BeforeRedraw); if (game.Stage != null) { game.Stage.State = StageState.Loading; } game.StartGame(pictureBox1); }