public LTDescr setCanvasMoveY()
{
this.type = TweenAction.CANVAS_MOVE_Y;
this.initInternal = ()=>{ this.fromInternal.x = this.rectTransform.anchoredPosition3D.y; };
this.easeInternal = ()=>{ Vector3 c = this.rectTransform.anchoredPosition3D; this.rectTransform.anchoredPosition3D = new Vector3(c.x, easeMethod().x, c.z); };
return this;
}