void OnTriggerEnter2D(Collider2D coll)
{
//Only allies can activate and ally cannot be holding another object
if (coll.gameObject.tag == "Ally" && coll.gameObject.transform.childCount == 0)
{
this.transform.parent = coll.gameObject.transform;
this.transform.localPosition = position;
myCollider.enabled = false;
}
}
}