GoTween.update C# (CSharp) Méthode

update() public méthode

tick method. if it returns true it indicates the tween is complete
public update ( float deltaTime ) : bool
deltaTime float
Résultat bool
    public override bool update( float deltaTime )
    {
        // properties are prepared only once on the first update of the tween.
        if ( !_didInit )
            onInit();

        // should we validate the target?
        if( Go.validateTargetObjectsEachTick )
        {
            // This might seem to be overkill, but on the case of Transforms that
            // have been destroyed, target == null will return false, whereas
            // target.Equals(null) will return true.  Otherwise we don't really
            // get the benefits of the nanny.
            if( target == null || target.Equals(null) )
            {
                // if the target doesn't pass validation
                Debug.LogWarning( "target validation failed. destroying the tween to avoid errors. Target type: " + this.targetType );
                autoRemoveOnComplete = true;
                return true;
            }
        }

        // we only fire the begin callback once per run.
        if ( !_didBegin )
            onBegin();

        // handle delay and return if we are still delaying
        if( !_delayComplete && _elapsedDelay < delay )
        {
            // if we have a timeScale set we need to remove its influence so that delays are always in seconds
            if( timeScale != 0 )
                _elapsedDelay += deltaTime / timeScale;

            // are we done delaying?
            if( _elapsedDelay >= delay )
                _delayComplete = true;

            return false;
        }

        // loops only start once the delay has completed.
        if ( _fireIterationStart )
            onIterationStart();

        // base will calculate the proper elapsedTime, iterations, etc.
        base.update( deltaTime );

        // if we are looping back on a PingPong loop
        var convertedElapsedTime = _isLoopingBackOnPingPong ? duration - _elapsedTime : _elapsedTime;
        //Debug.Log(string.Format("{0} : {1} -- {2}", _elapsedTime, convertedElapsedTime, _isLoopingBackOnPingPong ? "Y" : "N"));

        // update all properties
        for( var i = 0; i < _tweenPropertyList.Count; ++i )
            _tweenPropertyList[i].tick( convertedElapsedTime );

        onUpdate();

        if ( _fireIterationEnd )
            onIterationEnd();

        if( state == GoTweenState.Complete )
        {
            onComplete();

            return true; // true if complete
        }

        return false; // false if not complete
    }

Usage Example

Exemple #1
0
 static public int update(IntPtr l)
 {
     try {
         GoTween       self = (GoTween)checkSelf(l);
         System.Single a1;
         checkType(l, 2, out a1);
         var ret = self.update(a1);
         pushValue(l, ret);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }