GlobalEvent.LoadResources C# (CSharp) Méthode

LoadResources() public méthode

public LoadResources ( ) : void
Résultat void
    public void LoadResources()
    {
        for(int i=0; i<this.prefab.Length; i++)
        {
            if(this.prefab[i] == null && this.prefabName[i] != null &&
                this.prefabName[i] != "")
            {
                this.prefab[i] = (GameObject)Resources.Load(GlobalEventData.PREFAB_PATH+
                        this.prefabName[i], typeof(GameObject));
            }
        }

        for(int i=0; i<this.audioClip.Length; i++)
        {
            if(this.audioClip[i] == null && this.audioName[i] != null &&
                this.audioName[i] != "")
            {
                this.audioClip[i] = (AudioClip)Resources.Load(GlobalEventData.AUDIO_PATH+
                        this.audioName[i], typeof(AudioClip));
            }
        }
    }