void OnGUI()
{
// //GUI.Label(new Rect(0, 200, 500, 500), "Total Seconds: " + totalGameSeconds);
// GUI.Label(new Rect(0, 225, 500, 500), "Seconds Per Second: " + secondsPerSecond);
// GUI.Label(new Rect(0, 250, 500, 500), "Second: " + (int)gameTime.Second);
// GUI.Label(new Rect(0, 275, 500, 500), "Minute: " + (int)gameTime.Minute);
// GUI.Label(new Rect(0, 300, 500, 500), "Hour: " + (int)gameTime.Hour % 24);
// GUI.Label(new Rect(0, 325, 500, 500), "Day: " + (int)gameTime.Day);
// GUI.Label(new Rect(0, 350, 500, 500), "Month: " + (int)gameTime.Month);
// GUI.Label(new Rect(0, 375, 500, 500), "Year: " + ((double)gameTime.Minute * 5.0 / 3.0)/100);
}
}