public void Start() {
cat.active = false;
dino.active = false;
duck.active = false;
elephant.active = false;
sheep.active = false;
turtle.active = false;
switch(PlayerPrefs.GetString("current")) {
case "cat":
cat.active = true;
return;
case "dino":
dino.active = true;
return;
case "duck":
duck.active = true;
return;
case "elephant":
elephant.active = true;
return;
case "sheep":
sheep.active = true;
return;
case "turtle":
turtle.active = true;
return;
}
}