Game1.CreateAsteroid C# (CSharp) Méthode

CreateAsteroid() private méthode

private CreateAsteroid ( ) : void
Résultat void
        void CreateAsteroid()
        {
            // This is the same code as I used in Initialize().
            // Duplicate code is extremely bad practice. So you should now modify 
            // Initialize() so that it calls this method instead.
            int screenWidth = GraphicsDevice.Viewport.Width;
            float xPosition = Shared.Random.Next(0, screenWidth);
            asteroids.Add(new Asteroid(new Vector2(xPosition, 0));
        }
        protected override void Update(GameTime gameTime)