private FWatcher()
{
_gameObject = new GameObject("FWatcher");
_watcherTypes = new List<FWatcherType>();
DoRegisterWatcherType(typeof(FNode), typeof(FWatcherLink_FNode));
DoRegisterWatcherType(typeof(FSprite), typeof(FWatcherLink_FSprite));
DoRegisterWatcherType(typeof(FLabel), typeof(FWatcherLink_FLabel));
}