void Start()
{
//Textures
EmptyEnemyLife = Resources.Load("GUI/ActionBar/EnemyLifeBar") as Texture2D;
EnemyLife = Resources.Load("GUI/ActionBar/EnemyFullLife") as Texture2D;
PlayerCaract = this.GetComponent("CharacterCaracteristics") as CharacterCaracteristics;
barreAction = this.GetComponent("ActionBar") as ActionBar;
SalveSound = Resources.Load("Sound/whoosh3") as AudioClip;
EstocadeSound = Resources.Load("Sound/épée coupe") as AudioClip;
AttackRange = 6;
lastTimeEstocade = -5f;
lastTimeSalve = -50f;
lastTimePourfendeur = -50f;
lastTimeParade = -50f;
lastTimeHachoir = -50f;
ennemysSalve = new List<EnnemyAI>();
}