EnemyTargeting.Start C# (CSharp) Méthode

Start() public méthode

public Start ( ) : void
Résultat void
    void Start()
    {
        //Textures
        EmptyEnemyLife = Resources.Load("GUI/ActionBar/EnemyLifeBar") as Texture2D;
        EnemyLife = Resources.Load("GUI/ActionBar/EnemyFullLife") as Texture2D;

        PlayerCaract = this.GetComponent("CharacterCaracteristics") as CharacterCaracteristics;
        barreAction = this.GetComponent("ActionBar") as ActionBar;

        SalveSound = Resources.Load("Sound/whoosh3") as AudioClip;
        EstocadeSound = Resources.Load("Sound/épée coupe") as AudioClip;

        AttackRange = 6;

        lastTimeEstocade = -5f;
        lastTimeSalve = -50f;
        lastTimePourfendeur = -50f;
        lastTimeParade = -50f;
        lastTimeHachoir = -50f;

        ennemysSalve = new List<EnnemyAI>();
    }