Done_PlayerController.FixedUpdate C# (CSharp) Méthode

FixedUpdate() public méthode

public FixedUpdate ( ) : void
Résultat void
    void FixedUpdate()
    {
        float moveHorizontal = Input.GetAxis ("Horizontal");
        float moveVertical = Input.GetAxis ("Vertical");

        Vector3 movement = new Vector3 (moveHorizontal, 0.0f, moveVertical);
        rigidbody.velocity = movement * speed;

        rigidbody.position = new Vector3
        (
            Mathf.Clamp (rigidbody.position.x, boundary.xMin, boundary.xMax),
            0.0f,
            Mathf.Clamp (rigidbody.position.z, boundary.zMin, boundary.zMax)
        );

        rigidbody.rotation = Quaternion.Euler (0.0f, 0.0f, rigidbody.velocity.x * -tilt);
    }
Done_PlayerController