Crosshair3D.UpdateButtonRevealer C# (CSharp) Méthode

UpdateButtonRevealer() private méthode

private UpdateButtonRevealer ( ) : void
Résultat void
    void UpdateButtonRevealer()
    {
        Ray ray;
        RaycastHit hit;

        // get the camera forward vector and position
        Ray camRay = CameraRay();
        Vector3 cameraPosition = camRay.origin;
        Vector3 cameraForward = camRay.direction;

        ray = new Ray(cameraPosition, cameraForward);

        // Does the ray intersect any objects which are in the player layer.
        if (Physics.Raycast(ray, out hit, Mathf.Infinity, 1 << kRevealerLayer))
        {
          if (previousHitButtonRevealer != hit.transform.gameObject)
          {
        EndButtonRevealer();

        SendEventToGameObject(hit.transform.gameObject, "OnRevealStart");

        previousHitButtonRevealer = hit.transform.gameObject;
          }
        }
        else
        {
          EndButtonRevealer();
        }
    }