ConfirmWindow.Show C# (CSharp) Méthode

Show() public static méthode

public static Show ( string text1, string link, string question ) : ConfirmWindow,
text1 string
link string
question string
Résultat ConfirmWindow,
    public static ConfirmWindow Show(string text1, string link, string question)
    {
        if (ConfirmWindowBox == null) {
            ConfirmWindowBox = new ConfirmWindow(text1, link, question);
        }
        ConfirmWindowBox.confirm_window.Show ();

        return ConfirmWindowBox;
    }

Usage Example

Exemple #1
0
    public override void ManageFall()
    {
        //boolean to know if chronopic has been disconnected
        chronopicDisconnected = false;

        if (simulated)
        {
            if (fall != -1)
            {
                platformState = Chronopic.Plataforma.OFF;
            }
            else
            {
                platformState = Chronopic.Plataforma.ON;
            }
        }
        else
        {
            platformState = chronopicInitialValue(cp);
        }



        if (platformState != Chronopic.Plataforma.OFF &&
            platformState != Chronopic.Plataforma.ON)
        {
            //UNKNOW (Chronopic disconnected, port changed, ...)
            chronopicHasBeenDisconnected();
            return;
        }

        //if we are outside
        //or we are inside, but with fall == -1 (calculate fall using a previous jump (start inside))
        if (
            (platformState == Chronopic.Plataforma.OFF && fall != -1) ||
            (platformState == Chronopic.Plataforma.ON && fall == -1)
            )
        {
            if (fall != -1)
            {
                feedbackMessage = Catalog.GetString("You are OUT, JUMP when prepared!");
                loggedState     = States.OFF;
            }
            else
            {
                feedbackMessage = Catalog.GetString("You are IN, JUMP when prepared!");
                loggedState     = States.ON;
            }

            needShowFeedbackMessage = true;
            Util.PlaySound(Constants.SoundTypes.CAN_START, volumeOn, gstreamer);


            //useful also for tracking the jump phases
            tc = 0;

            //prepare jump for being cancelled if desired
            cancel = false;

            jumpPhase = jumpPhases.PRE_OR_DOING;

            //in simulated mode, make the jump start just when we arrive to waitEvent at the first time
            if (simulated)
            {
                if (fall != -1)
                {
                    platformState = Chronopic.Plataforma.ON;                     //mark now that we have arrived:
                }
                else
                {
                    platformState = Chronopic.Plataforma.OFF;                     //mark now that we have jumped
                }
            }

            //start thread
            thread = new Thread(new ThreadStart(waitEvent));
            GLib.Idle.Add(new GLib.IdleHandler(PulseGTK));

            LogB.ThreadStart();
            thread.Start();
        }
        else
        {
            ConfirmWindow confirmWin;

            string message = Catalog.GetString("You are IN, please leave the platform, and press the 'accept' button");
            if (fall == -1)
            {
                message = Catalog.GetString("You are OUT, please enter the platform, prepare for jump and press the 'accept' button");
            }

            confirmWin = ConfirmWindow.Show(message, "", "");

            Util.PlaySound(Constants.SoundTypes.BAD, volumeOn, gstreamer);

            //we call again this function
            confirmWin.Button_accept.Clicked += new EventHandler(callAgainManageFall);

            //if confirmWin.Button_cancel is pressed return
            confirmWin.Button_cancel.Clicked += new EventHandler(cancel_event_before_start);
        }
    }
All Usage Examples Of ConfirmWindow::Show