private static void SetScreenOverlayColor(Color newScreenOverlayColor) { instance.m_CurrentScreenOverlayColor = newScreenOverlayColor; instance.m_FadeTexture.SetPixel(0, 0, instance.m_CurrentScreenOverlayColor); instance.m_FadeTexture.Apply(); }
void Start() { Physics.gravity = new Vector3(0.0f,-9.81f,0.0f); fade = GetComponent<CameraFade>(); fade.SetScreenOverlayColor(FullFadeColor); //setup start fade color fade.StartFade(EmptyFadeColor, FadeInTime); }