void Update ()
{
if (Input.GetKeyDown(KeyCode.K))
{
if (cams.Length > 1)
{
cams[currentIndex].enabled = false;
if (currentIndex == cams.Length - 1)
{
currentIndex = 0;
}
else
{
currentIndex = currentIndex + 1;
}
cams[currentIndex].enabled = true;
}
}
}
}