public void AddScaled(ref BoneTransform mutate, float s)
{
mutate.RowX.X += RowX.X * s;
mutate.RowX.Y += RowX.Y * s;
mutate.RowX.Z += RowX.Z * s;
mutate.RowX.W += RowX.W * s;
mutate.RowY.X += RowY.X * s;
mutate.RowY.Y += RowY.Y * s;
mutate.RowY.Z += RowY.Z * s;
mutate.RowY.W += RowY.W * s;
mutate.RowZ.X += RowZ.X * s;
mutate.RowZ.Y += RowZ.Y * s;
mutate.RowZ.Z += RowZ.Z * s;
mutate.RowZ.W += RowZ.W * s;
}