public void RemoveEnemy(int index)
{
this.enemyID = ArrayHelper.Remove(index, this.enemyID);
this.enemyQuantity = ArrayHelper.Remove(index, this.enemyQuantity);
this.spawnOffset = ArrayHelper.Remove(index, this.spawnOffset);
this.respawnEnemy = ArrayHelper.Remove(index, this.respawnEnemy);
this.respawnTime = ArrayHelper.Remove(index, this.respawnTime);
}