async Task ProcessServers(IContentManager manager) {
if (!Servers.Any())
return;
var s = Servers.First();
var server = manager.ServerList.FindOrCreateServer(new ServerAddress(s.Address.IP, s.Address.Port + 1), true);
if (s.Password != null)
server.SavedPassword = s.Password;
await server.TryUpdateAsync().ConfigureAwait(false);
((Game) Game).CalculatedSettings.Server = server;
}