idTech4.UI.idRegister.GetFromRegisters C# (CSharp) Method

GetFromRegisters() public method

public GetFromRegisters ( float registers ) : void
registers float
return void
		public void GetFromRegisters(float[] registers)
		{
			Vector4 v;
			idRectangle rect;

			if((_enabled == false) || (_var == null) || ((_var != null) && ((_var.Dictionary != null) || (_var.Evaluate == false))))
			{
				return;
			}
			
			v.X = registers[_indexes[0]];
			v.Y = registers[_indexes[1]];
			v.Z = registers[_indexes[2]];
			v.W = registers[_indexes[3]];

			switch(_type)
			{
				case RegisterType.Vector4:
					((idWinVector4) _var).Set(v);
					break;

				case RegisterType.Rectangle:
					rect.X = v.X;
					rect.Y = v.Y;
					rect.Width = v.Z;
					rect.Height = v.W;
					
					((idWinRectangle) _var).Set(rect);
					break;

				case RegisterType.Vector2:
					((idWinVector2) _var).Set(new Vector2(v.X, v.Y));
					break;

				case RegisterType.Vector3:
					((idWinVector3) _var).Set(new Vector3(v.X, v.Y, v.Z));
					break;

				case RegisterType.Float:
					((idWinFloat) _var).Set(v.X);
					break;

				case RegisterType.Integer:
					((idWinInteger) _var).Set((int) v.X);
					break;

				case RegisterType.Bool:
					((idWinBool) _var).Set(v.X != 0.0f);
					break;
			}
		}
		#endregion