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idTech4
Game
Physics
idPhysics
SetOrigin
idTech4.Game.Physics.idPhysics.SetOrigin C# (CSharp) Method
idPhysics Class Documentation
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Open project: iainmckay/idtech4.net
SetOrigin()
public
abstract
method
Set the position in master space or world space if no master set.
public
abstract
SetOrigin
(
Vector3
origin
,
int
id
= -1 ) :
void
origin
Vector3
id
int
return
void
public abstract void SetOrigin(Vector3 origin, int id = -1);
idPhysics
Activate
AddContactEntity
AddForce
ApplyImpulse
ClearContacts
ClipContents
ClipRotation
ClipTranslation
DisableClip
Dispose
EnableClip
Evaluate
EvaluateContacts
GetAbsoluteBounds
GetAngularVelocity
GetAxis
GetBounds
GetClipMask
GetClipModel
GetContact
GetContents
GetImpactInfo
GetLinearVelocity
GetMass
GetOrigin
GetPushedAngularVelocity
GetPushedLinearVelocity
IsGroundClipModel
IsGroundEntity
LinkClip
PutToRest
ReadFromSnapshot
RemoveContactEntity
Restore
RestoreState
Rotate
Save
SaveState
SetAngularVelocity
SetAxis
SetClipBox
SetClipMask
SetClipModel
SetContents
SetLinearVelocity
SetMass
SetMaster
SetOrigin
SetPushed
SnapTimeToPhysicsFrame
Translate
UnlinkClip
UpdateTime
WriteToSnapshot
idPhysics