public void Write( OpCode opcode )
{
Write( ( byte )opcode );
}
public static Packet MakeHandshakePacket( Player player ) { PacketWriter pw = new PacketWriter( (uint)OutputCodes.Handshake ); pw.Write( (byte)Config.ProtocolVersion ); pw.Write( Config.ServerName ); pw.Write( Config.MOTD ); pw.Write( player.GetPlayerClassCode() ); return pw.GetPacket(); }