private static UnityEngine.TextureWrapMode convertWrapMode( string mode )
{
switch ( mode ) {
case "clamp":
return UnityEngine.TextureWrapMode.Clamp;
case "loop":
return UnityEngine.TextureWrapMode.Repeat;
case "once":
return UnityEngine.TextureWrapMode.Repeat;
default:
return UnityEngine.TextureWrapMode.Clamp;
}
}