a.spritestudio.editor.SSAEImporter.Import C# (CSharp) Method

Import() public method

インポート
public Import ( string fileName, string ssceName, SSPJImportTool targets ) : Information
fileName string
ssceName string
targets SSPJImportTool
return Information
        public Information Import( string fileName, string ssceName, SSPJImportTool.TargetAnimation[] targets )
        {
            var xml = new XmlDocument();
            xml.Load( fileName );

            // 上書き設定の読み込み
            OverrideSettings overrideSettings = CreateOverrideSettings( NodeReader.findFirst( xml, "SpriteStudioAnimePack/settings" ) );

            // パーツ情報
            var partsNode = NodeReader.findFirst( xml, "SpriteStudioAnimePack/Model/partList" ).Children( "value" );
            var parts = from p in partsNode.Nodes select new Part( p );

            // セルの指定
            var cellMapNames = NodeReader.findFirst( xml, "SpriteStudioAnimePack/cellmapNames" ).Children( "value" );

            // アニメーション情報
            var animeNode = NodeReader.findFirst( xml, "SpriteStudioAnimePack/animeList" ).Children( "anime" );
            var animes = targets == null ? from a in animeNode.Nodes select new Animation( a )
                : from a in animeNode.Nodes
                         where System.Array.Find( targets, (o) => o.File == ssceName && o.Animation == a.AtText( "name" ) ) != null
                         select new Animation( a );

            return new Information() {
                settings = overrideSettings,
                cellMapNames = cellMapNames.AtText(),
                parts = parts.ToList().AsReadOnly(),
                animations = animes.ToList().AsReadOnly(),
            };
        }