public void Draw(SpriteBatch spriteBatch, GameTime gameTime)
{
spriteBatch.DrawTexture(_background, _backgroundPosition);
spriteBatch.DrawTexture(_layer1, _layer1Position1);
spriteBatch.DrawTexture(_layer2, _layer2Position1);
spriteBatch.DrawTexture(_layer1, _layer1Position2);
spriteBatch.DrawTexture(_layer2, _layer2Position2);
//spriteBatch.DrawTexture(_layer1, _layer1Position3);
spriteBatch.DrawTexture(_layer2, _layer2Position3);
}