VixenModules.Preview.VixenPreview.Shapes.PreviewLine.PreviewLine C# (CSharp) Method

PreviewLine() public method

public PreviewLine ( VixenModules.Preview.VixenPreview.Shapes.PreviewPoint point1, VixenModules.Preview.VixenPreview.Shapes.PreviewPoint point2, int lightCount, ElementNode selectedNode, double zoomLevel ) : System
point1 VixenModules.Preview.VixenPreview.Shapes.PreviewPoint
point2 VixenModules.Preview.VixenPreview.Shapes.PreviewPoint
lightCount int
selectedNode ElementNode
zoomLevel double
return System
        public PreviewLine(PreviewPoint point1, PreviewPoint point2, int lightCount, ElementNode selectedNode, double zoomLevel)
        {
            AddStartPadding = false;
            ZoomLevel = zoomLevel;
            AddPoint(PointToZoomPoint(point1));
            AddPoint(PointToZoomPoint(point2));

            if (selectedNode != null) {
                List<ElementNode> children = PreviewTools.GetLeafNodes(selectedNode);
                // is this a single node?
                if (children.Count == 0) {
                    StringType = StringTypes.Standard;
                    // Just add the pixels, they will get layed out next
                    for (int lightNum = 0; lightNum < lightCount; lightNum++) {
                        PreviewPixel pixel = AddPixel(10, 10);
                        pixel.PixelColor = Color.White;
                        if (selectedNode.IsLeaf)
                            pixel.Node = selectedNode;
                    }
                }
                else {
                    StringType = StringTypes.Pixel;
                    lightCount = children.Count;
                    // Just add the pixels, they will get layed out next
                    foreach (ElementNode child in children) {
                        {
                            PreviewPixel pixel = AddPixel(10, 10);
                            pixel.Node = child;
                            pixel.NodeId = child.Id;
                            pixel.PixelColor = Color.White;
                        }
                    }
                }
            }
            else {
                // Just add the pixels, they will get layed out next
                for (int lightNum = 0; lightNum < lightCount; lightNum++) {
                    //Console.WriteLine("Added: " + lightNum.ToString());
                    PreviewPixel pixel = AddPixel(10, 10);
                    pixel.PixelColor = Color.White;
                }
            }
            // Lay out the pixels
            Layout();
        }