public MyBlockOrientation ( VRageMath.Base6Directions forward, VRageMath.Base6Directions up ) : ProtoBuf | ||
forward | VRageMath.Base6Directions | |
up | VRageMath.Base6Directions | |
return | ProtoBuf |
public MyBlockOrientation(Base6Directions.Direction forward, Base6Directions.Direction up)
{
Forward = forward;
Up = up;
Debug.Assert(IsValid);
}
MyBlockOrientation::MyBlockOrientation ( System.Matrix &m ) : ProtoBuf | |
MyBlockOrientation::MyBlockOrientation ( Quaternion &q ) : ProtoBuf |