Universe.Physics.BulletSPlugin.BSConstraint.CalculateTransforms C# (CSharp) Method

CalculateTransforms() public method

public CalculateTransforms ( ) : bool
return bool
        public virtual bool CalculateTransforms()
        {
            bool ret = false;
            if (m_enabled)
            {
                // Recompute the internal transforms
                PhysicsScene.PE.CalculateTransforms(m_constraint);
                ret = true;
            }
            return ret;
        }