protected void GetSceneObjectAssetUuids (UUID sceneObjectUuid, IDictionary<UUID, AssetType> assetUuids)
{
AssetBase objectAsset = GetAsset (sceneObjectUuid);
if (null != objectAsset)
{
string xml = Utils.BytesToString (objectAsset.Data);
ISceneEntity group = SceneEntitySerializer.SceneObjectSerializer.FromOriginalXmlFormat (xml, null);
if (group == null)
return;
GatherAssetUuids (group, assetUuids);
}
}