UnityPlatformer.Projectile.Awake C# (CSharp) Method

Awake() public method

When Object is Awake, it will be automatically disabled When Fired the projectile, will be cloned and enabled
public Awake ( ) : void
return void
    void Awake() {
      // disable at start (so people dont need to remember)
      gameObject.SetActive(false);
    }
    /// <summary>