public void FallThroughPlatform(float resetDelay = 0.5f) {
// defense!
if (collisions.fallingThroughPlatform) {
return;
}
collisions.fallingThroughPlatform = true;
if (resetDelay > 0) {
UpdateManager.SetTimeout(ResetFallingThroughPlatform, resetDelay);
}
}
/// <summary>