UnityPlatformer.Ladder.OnTriggerExit2D C# (CSharp) Method

OnTriggerExit2D() public method

if a hitbox (EnterAreas) lave -> DisableLadder
public OnTriggerExit2D ( Collider2D o ) : void
o UnityEngine.Collider2D
return void
    public virtual void OnTriggerExit2D(Collider2D o) {
      HitBox h = o.GetComponent<HitBox>();
      if (h && h.type == HitBoxType.EnterAreas) {
        DisableLadder(h.owner.GetComponent<Character>());
      }
    }