public void Reset() { counter = 0.0f; wasReady = false; if (seconds > 0.0f && onReset != null) { onReset(); } } /// <summary>
/// <summary> /// EnterState and start centering /// </summary> public override void GainControl(float delta) { base.GainControl(delta); character.EnterState(States.Ladder); centering = moveToCenter; dismount.Reset(); }