UnityPlatformer.CharacterAnimator.Start C# (CSharp) Method

Start() public method

Start listening
public Start ( ) : void
return void
    public virtual void Start() {
      character.animator = this;
      character.onAreaChange += OnAreaChange;
      character.onInjuredCharacter += OnInjuredCharacter;
      character.onStateChange += OnStateChange;
    }
    /// <summary>