UnityPlatformer.CharacterActionPull.LoseControl C# (CSharp) Method

LoseControl() public method

ExitState
public LoseControl ( float delta ) : void
delta float
return void
    public override void LoseControl(float delta) {
      base.LoseControl(delta);

      character.ExitState(States.Pulling);

      Log.Silly("(Push) {0} Stop pulling", gameObject.name);
      //Log.level = LogLevel.Info;
    }
    /// <summary>