public static Create ( |
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texture | Texture from which to obtain the sprite graphic. | |
rect | Rectangular section of the texture to use for the sprite. | |
pivot | Vector2 | Sprite's pivot point relative to its graphic rectangle. |
pixelsPerUnit | [ | The number of pixels in the sprite that correspond to one unit in world space. |
extrude | [ | Amount by which the sprite mesh should be expanded outwards. |
meshType | [ | Controls the type of mesh generated for the sprite. |
border | [ | The border sizes of the sprite (X=left, Y=bottom, Z=right, W=top). |
return |
Sprite::Create ( |
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Sprite::Create ( |
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Sprite::Create ( |
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Sprite::Create ( |