public override void ModifyMesh(Mesh mesh)
{
if (this.IsActive())
{
List<UIVertex> stream = new List<UIVertex>();
using (VertexHelper helper = new VertexHelper(mesh))
{
helper.GetUIVertexStream(stream);
}
int num = stream.Count * 5;
if (stream.Capacity < num)
{
stream.Capacity = num;
}
int start = 0;
int count = stream.Count;
base.ApplyShadowZeroAlloc(stream, base.effectColor, start, stream.Count, base.effectDistance.x, base.effectDistance.y);
start = count;
count = stream.Count;
base.ApplyShadowZeroAlloc(stream, base.effectColor, start, stream.Count, base.effectDistance.x, -base.effectDistance.y);
start = count;
count = stream.Count;
base.ApplyShadowZeroAlloc(stream, base.effectColor, start, stream.Count, -base.effectDistance.x, base.effectDistance.y);
start = count;
count = stream.Count;
base.ApplyShadowZeroAlloc(stream, base.effectColor, start, stream.Count, -base.effectDistance.x, -base.effectDistance.y);
using (VertexHelper helper2 = new VertexHelper())
{
helper2.AddUIVertexTriangleStream(stream);
helper2.FillMesh(mesh);
}
}
}
}
static int ModifyMesh(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.UI.Outline), typeof(UnityEngine.Mesh))) { UnityEngine.UI.Outline obj = (UnityEngine.UI.Outline)ToLua.ToObject(L, 1); UnityEngine.Mesh arg0 = (UnityEngine.Mesh)ToLua.ToObject(L, 2); obj.ModifyMesh(arg0); return(0); } else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.UI.Outline), typeof(UnityEngine.UI.VertexHelper))) { UnityEngine.UI.Outline obj = (UnityEngine.UI.Outline)ToLua.ToObject(L, 1); UnityEngine.UI.VertexHelper arg0 = (UnityEngine.UI.VertexHelper)ToLua.ToObject(L, 2); obj.ModifyMesh(arg0); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.UI.Outline.ModifyMesh")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }