UnityEngine.Rendering.Universal.InvokeOnRenderObjectCallbackPass.Execute C# (CSharp) Method

Execute() public method

public Execute ( ScriptableRenderContext context, UnityEngine.Rendering.Universal.RenderingData &renderingData ) : void
context ScriptableRenderContext
renderingData UnityEngine.Rendering.Universal.RenderingData
return void
        public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
        {
            context.InvokeOnRenderObjectCallback();
        }
    }
InvokeOnRenderObjectCallbackPass