UnityEngine.NUnit.Framework.Constraints.MessageWriter.WriteActualValue C# (CSharp) Method

WriteActualValue() public abstract method

Writes the text for an actual value.
public abstract WriteActualValue ( object actual ) : void
actual object The actual value.
return void
		public abstract void WriteActualValue(object actual);

Usage Example

 /// <summary>
 /// Write the actual value for a failing constraint test to a
 /// MessageWriter. The default implementation simply writes
 /// the raw value of actual, leaving it to the writer to
 /// perform any formatting.
 /// </summary>
 /// <param name="writer">The writer on which the actual value is displayed</param>
 public override void WriteActualValueTo(MessageWriter writer)
 {
     DirectoryInfo dir = actual as DirectoryInfo;
     if (dir == null)
         base.WriteActualValueTo(writer);
     else
     {
         writer.WriteActualValue(dir);
         writer.Write(" with {0} files and {1} directories", files, subdirs);
     }
 }
All Usage Examples Of UnityEngine.NUnit.Framework.Constraints.MessageWriter::WriteActualValue